LG’s $1,000 1000Hz Monitor: Nobody Has Tested It Yet

Executive Summary
Nobody outside LG has tested this monitor yet, and that single fact should govern every other number in this piece. LG wants $999.99 for a 25-inch, 1920×1080 IPS panel that hits 1000Hz without dropping resolution, which is a real engineering distinction against rivals like Acer and HKC that only reach four figures by cutting the picture to 720p. But the only independent motion evidence anyone can point to is one forum member’s pursuit-camera photo on Blur Busters, and even KTC, a company that sells competing high-refresh panels, says the panel only pays off for someone already holding 800 to 1000 FPS in their main game. Everyone else, per KTC’s own guidance, is better served at 144Hz-240Hz or by an OLED running at 480-540Hz that KTC says often shows cleaner motion despite the lower number.

Key Takeaways

  • 1The 25G590B-B only hits 1000Hz through its DisplayPort 2.1 UHBR 20 input; the two HDMI 2.1 ports and the USB-C port will run the panel, just not at the number on the box.
  • 2You need a Blackwell-generation Nvidia card or an RDNA3/RDNA4 AMD card to even get a DisplayPort 2.1 signal out at UHBR 20, per kyube’s list on the Blur Busters forum. Older cards work, just not at 1000Hz.
  • 3$999.99 buys 25 inches of 1080p IPS and nothing else on the size or resolution front, per TweakTown’s dollar-per-frame framing.
  • 4Counter-Strike 2 is the only game named as capable of reaching 1000 FPS on its own; TweakTown puts the hardware bar at a Ryzen 7 9800X3D-class CPU with an RTX 5080 or RTX 5090.
  • 5Overwatch caps at 600 FPS in its own code, so no GPU or CPU upgrade will ever fill the top 400Hz of this panel’s range in that game.
  • 6The jump from 540Hz to 1000Hz cuts hold time from about 1.85ms to 1.0ms, per KTC, but KTC also calls the perceptual gain subtle next to the jump from 240Hz to 540Hz.
  • 7KTC says a 480-540Hz OLED can show cleaner motion in play than this 1000Hz LCD, because OLED pixels change state near-instantly while LCD pixels physically shift.
  • 8The only motion-clarity evidence published so far is a single pursuit-camera photo from one forum member, at 2000 px/s and 1/320 shutter, not a repeatable lab test.
  • 9Two Zowie esports-monitor owners on Reddit describe the same trade this panel is asking for: best-in-class competitive motion clarity at the cost of everything else, with one owner returning their Zowie for an OLED after finding it poor outside competitive play.
  • 10KTC’s own buying advice sends general gamers to 144Hz-240Hz and ranked players to lower system latency first; only someone already holding 800-1000 FPS in their main game gets pointed at 1000Hz.

LG UltraGear 25G590B Spec Sheet

LG is calling the UltraGear 25G590B the first monitor to hit 1000Hz natively at 1080p, and the word ‘native’ is doing real work in that sentence. Monitors that claimed 1000Hz before this one only got there by dropping resolution well below full HD; LG is running the full 1920×1080 panel at that refresh rate without the trick. LG is pitching it squarely at first-person shooters and competitive esports, where every extra frame is meant to matter.

LG UltraGear 25G590B monitor on its slim stand with a plain front bezel
The stand is thin, the base is small, and the front is kept deliberately plain

Two different screen sizes are showing up in coverage of the same panel: Tom’s Hardware lists it at 24.5 inches, while TweakTown and the Blur Busters forum thread both call it 25 inches. The likely explanation is the model name rounding up from a measured diagonal, but nobody has confirmed that, so both numbers stand as reported.

ModelLG UltraGear 25G590B
Retail model name25G590B-B
Panel typeIPS
Screen size24.5-inch (Tom’s Hardware) / 25-inch (TweakTown)
Resolution1920×1080
Native refresh rate1000Hz
Overclocked refresh rate1100Hz
Response time1ms GTG
Colour coverageup to 99% sRGB
HDRVESA DisplayHDR 400
Adaptive syncNVIDIA G-SYNC and AMD FreeSync Premium
Motion techMotion Blur Reduction Pro (MBR Pro)

1000Hz is the panel’s own rating, not an overclock, and TweakTown reports there’s another 100Hz sitting on top of that if you push it, taking it to 1100Hz. None of that matters if the pixels can’t keep pace, so LG quotes a 1ms GTG response time alongside it. On top of the raw refresh rate, LG has also fitted Motion Blur Reduction Pro, its own layer aimed at cutting smearing further.

The interesting choice on the spec sheet is the panel type. Monitors at this speed tier have almost always been TN, and TN buys that speed by giving up contrast, black levels and colour accuracy. LG has gone IPS instead, and it’s still quoting up to 99% sRGB coverage and VESA DisplayHDR 400 certification, which means the refresh rate isn’t costing you colour the way it used to on the fastest panels.

Variable refresh works either way you’re built: the panel supports both NVIDIA G-SYNC and AMD FreeSync Premium. LG has also put a low-reflection film over the IPS panel to cut glare, and says the same film helps keep colour reproduction consistent.

  • AI Scene Optimization: adjusts picture settings automatically based on game genre, which LG says adds visual realism and depth
  • AI Sound: delivers spatial audio through compatible headsets, which LG says is meant to make in-game voice comms clearer
  • Calibration marks on the stand for height, swivel and tilt, so a saved setup can be repeated exactly on a different desk or machine
  • A small base footprint, freeing up desk space
  • Adjustable RGB lighting on the back of the monitor
  • A minimal front design, kept plain by LG to avoid distraction during play

One thing the press images turned up that LG’s own spec sheet doesn’t mention: on the Blur Busters forum, Discorz noticed the bezels look thicker than usual, closer to what Zowie runs on its monitors. Discorz’s guess is that the extra depth could be housing custom backlighting behind Motion Blur Reduction Pro, which Discorz flagged as a new addition to LG’s lineup. It’s an observation and a guess, not a confirmed spec.

Price and Ship Date

LG has set the UltraGear 25G590B-B at $999.99, with US pre-orders open now and units shipping in September. A grand gets you 25 inches of Full HD IPS, nothing more on the resolution or size front, which is why TweakTown landed on calling it a dollar per frame. That framing is the honest one: you’re not paying for panel size or pixel density, you’re paying for the refresh number and whatever comes with driving it.

None of this pricing was on the table when LG first announced the monitor. At announcement, LG committed only to a launch window of second half of 2026 and said pricing would come closer to launch. That’s a long stretch for a monitor like this to sit unpriced, which left plenty of room for people to guess high or low before the actual number showed up.

The number finally arrived at pre-order, and it landed inside the window LG promised: US buyers can order now for September shipping. One thing worth flagging for anyone searching retail listings is the name doesn’t match the announcement exactly. LG announced it as the UltraGear 25G590B; the box on shelves and the listing you’ll actually buy from carries the fuller UltraGear 25G590B-B.

StageWhat LG said
AnnouncementLaunch in the second half of 2026, pricing to come later
Pre-order $999.99, US pre-orders open, September shipping
Name on retail listingsUltraGear 25G590B-B

Whether $999.99 reads as steep depends entirely on what else you’re pricing at the same time. Some buyers aren’t measuring this against other monitors at all, they’re measuring it against what the rest of a build costs them right now.

I mean we cant complain about monitor prices. Thats like top of the line for only a grand meanwhile cheap ram will cost just as much rn

LG UltraGear 25G590B-B monitor product shot as listed for pre-order
The 25G590B-B is now up for pre-order at $999.99 ahead of its September ship date.
Author’s Note
Here’s the read: $999.99 for 25 inches at 1080p only makes sense as a bet on one thing. Strip out the refresh rate and there’s nothing here that justifies the price against any other 25-inch IPS panel on the market. LG holding the number back until pre-orders opened didn’t change that math, it just delayed when buyers had to confront it.

Ports on the Back, and the One That Matters

Plug in wrong and you never see the number on the box. The 25G590B-B carries a DisplayPort 2.1 input running UHBR 20, two HDMI 2.1 ports, and a USB-C port, and only one of those four connections gets you to 1000Hz. The HDMI 2.1 pair and the USB-C port will drive the panel fine at lower refresh rates, but the headline figure lives on DisplayPort 2.1 alone. Anyone plugging in through HDMI because that’s the cable already in the drawer is buying a very expensive way to not run this monitor at its native spec.

DisplayPortDisplayPort 2.1 (UHBR 20)
HDMIDual HDMI 2.1
USB-CYes
UHBR20 maximum payload77.37 Gbps
Native refresh rate1000Hz
Resolution1920×1080

UHBR20, the fastest mode DisplayPort 2.1 defines, tops out at 77.37 Gbps of payload according to KTC’s read of the VESA spec, and 1080p at 1000Hz in 8-bit colour is already sitting close to that number. There’s not a lot of room left over. Push the resolution up, or push the colour depth up, and you’re into Display Stream Compression or a lower refresh mode to make the math work, because the pipe itself doesn’t have the slack to carry more of either.

The GPU Gate

Running 1kHz means owning a GPU with a DisplayPort 2.1 output, and per kyube on the Blur Busters forum, that shortlist right now is Nvidia’s Blackwell generation or AMD’s RDNA3 and RDNA4 cards. Everything older will still light this monitor up, just not anywhere near the number on the box.

The port and the card are the same decision. Because the 1000Hz path runs through DisplayPort 2.1 at UHBR 20 specifically, the generation of graphics card sitting in the case decides whether that number is even on the table before a single game gets launched. kyube’s list is Blackwell on the Nvidia side, RDNA3 or RDNA4 on AMD’s; buy the monitor without one of those and you’ve bought a 1080p panel that happens to top out lower than advertised.

Author’s Note
Worth saying plainly before somebody asks why a $999.99 monitor stops at Full HD: that’s not LG being stingy with the panel, that’s the cable. UHBR20’s 77.37 Gbps ceiling and 1080p at 1000Hz in 8-bit sit close enough together that resolution wasn’t really a choice here, it was what fit down a DisplayPort 2.1 connection at that refresh rate. Blame the pipe, not the marketing department.

First Pursuit Camera Evidence, From Blur Busters

The only motion evidence anyone has posted for the 25G590B sits in a single forum thread on Blur Busters, up since August. A member there ran a pursuit camera at 2000 px/s with a 1/320 shutter and posted the result, and the forum’s kyube looked at it and reported no trailing next to earlier IPS displays. That’s one shot, from one person, using gear nobody else has cross-checked – not a lab suite, not a repeatable test.

Pursuit camera photo of the LG UltraGear 25G590B at 2000 px/s
Shot at 2000 px/s with a 1/320 shutter – the pursuit photo that started the Blur Busters thread
Screenshot of the custom desktop app used to run the pursuit test
The reviewer ran the test through a custom desktop app nobody recognized, which kyube flagged since it makes the result harder to line up against other reviews

Reaction in the thread ran the same direction. lumi2007 said they didn’t expect this little ghosting out of an IPS panel, and kyube called the result impressive for IPS running at 2000 px/s. Both are reading the same photo everyone else can look at, not a set of measurements either of them took themselves.

 

What 1000Hz Has to Deliver on Pixels

Blur Busters treats 1ms of persistence as the point where motion blur effectively disappears, and a 1000Hz panel gets there by definition: each frame holds for exactly one millisecond before the next one replaces it. Nobody has to strobe the backlight to hit that number, which matters because strobing is the method that’s been costing people brightness for years.

  • Pixel response has to clear well under 1ms GtG or the 1ms persistence figure buys nothing
  • A panel that can’t finish a transition before the next frame lands is just showing the old frame smeared into the new one
  • Early ultra-high-refresh panels ran into exactly this and smeared in fast-motion testing 
  • Overdrive tuned to keep up at 1000Hz overshoots as soon as the frame rate drops below it
Refresh ratePersistence (hold time)
540Hz~1.85ms
1000Hz1.0ms

Strobing the backlight is the older route to short persistence, and it works – but it comes at a cost measured in lost brightness and a flicker some players feel directly. 1000Hz gets to 1.0ms without touching the backlight at all. 

Strobing is good in theory but in practice still has many downsides including the big ones being eye strain and headaches from extended sessions from the flickering so a lot of pros turn it off to be more consistent.

Author’s Note
One pursuit photo at one shutter speed from one forum poster is a good sign, not a verdict. The number nobody has published yet is the one that matters most: what LG’s overdrive does once the frame rate falls well short of 1000, which is where pixel response actually has to hold up or the ghosting comes back.

Does VRR Still Matter at 1000Hz

The same thread that produced the pursuit camera shot has spent far more time on a question nobody has answered with a test. RealNC frames it as a single question: does hitting 1000Hz make VRR redundant, full stop? He calls that the only test worth running on this panel, and he says so expecting nobody to actually run it.

Discorz takes a step back from the redundancy question and agrees with half of it: the need for VRR does shrink as the refresh rate climbs. He stops well short of saying it disappears, though, calling VRR the more consistent option even at the top end, because VRR flicker is a real problem in its own right and not a rounding error. What he’s really describing is a personal threshold rather than a technical cutoff, since some players already turn VRR off at 240Hz or 360Hz and get along fine. He says he isn’t one of them.

  • peppermintie_ switched back to an IPS panel specifically because VRR flicker on their previous display bothered them that much
  • They then ran without VRR for a while to sidestep the flicker entirely 
  • That trade came with judder and tearing they hadn’t signed up for
  • They’re asking, like RealNC, for someone to actually test VRR off at 1000Hz rather than argue about it

The mechanical case for keeping VRR on comes from KTC, and it’s the part of the thread that isn’t opinion. VRR exists to patch the mismatch between how fast frames arrive and how fast the panel refreshes, and on a 1000Hz screen that mismatch doesn’t close just because the ceiling moved up. Feed the panel a frame rate far below 1000fps, which is where almost every game will sit, and KTC says you get stutter, plus overdrive artifacts when the frames fall short of what the refresh cycle expects.

 

Author’s Note
Nobody in this thread is guessing at the mechanism, they’re guessing at the outcome, and that stays a guess until a reviewer actually runs VRR on against VRR off at 1000Hz side by side. Given how few games can hold anywhere near 1000fps, the gap between what the panel can do and what the frame rate can feed it is exactly the space KTC says VRR is built to cover. That test hasn’t been published yet.

What Can Actually Feed 1000Hz

Sixteen thousand games went into kyube’s count, spanning releases from 2000 to 2026, and roughly 400 of them clear 500FPS on any hardware, not just the top end. The list of games that push past that into 1000 FPS territory is a much smaller slice of the 400, not the 400 itself. Most of the 16k sample hasn’t been run through the test at all, so both numbers are floors rather than final counts, and either could move as more of the library gets checked.

TweakTown puts a number on what it takes to get near that ceiling: a Ryzen 7 9800X3D class CPU paired with an RTX 5080 or RTX 5090, and even then the only title TweakTown names as capable of getting there is Counter-Strike 2. That’s the bill before frame generation enters the conversation at all, and it rules out anyone running last-gen silicon or a mid-range card from ever seeing four figures natively, in anything.

CPURyzen 7 9800X3D 
GPUGeForce RTX 5080 or RTX 5090 
Named title that can get thereCounter-Strike 2
Overwatch frame limit600 FPS

The cap you can’t buy around

Overwatch hard-caps at 600 FPS regardless of what’s under the hood, which leaves 400Hz of the 25G590B-B’s range with nothing to display. No CPU upgrade or GPU swap changes that number, because the ceiling is set in the game’s code, not in anyone’s rig.

KTC’s read lines up with that math: holding 1000fps for real isn’t realistic outside lightweight esports titles, and the games that fall well short of that number don’t just look less smooth, they can stutter. A panel built around a number most games can’t touch doesn’t sit idle gracefully, it exposes the gap.

Frame Generation as the Workaround

kyube’s answer to the shortfall is frame generation: LSFG or NVIDIA Smooth Motion can take a game already running near 500FPS and push the output to 1k. lumi2007 went further in the same thread, floating a dual-GPU LSFG setup as the only realistic route to filling the panel, and asking outright whether any game reaches 1000 FPS on its own without that help.

Not everyone watching this is convinced the frame counts mean what they’re presented as meaning. One commenter’s skepticism goes past the software workarounds and questions whether the raw numbers themselves are real at all.

I don’t think there is a single thing that render/run at 700FPS only the windows cursor on desktop

Author’s Note
Counter-Strike 2 is the one title anyone’s named as capable of reaching this panel’s ceiling on its own, and Overwatch’s 600 FPS cap shows the limit isn’t always a hardware problem, it’s baked into the game itself. What that leaves is frame generation doing the heavy lifting for almost everything else, which means most of what fills 1000Hz on this monitor isn’t rendered at 1000 FPS at all.

1000Hz Measured Against 540Hz

KTC puts a number on what the jump buys: hold time falls from about 1.85ms at 540Hz to 1.0ms at 1000Hz, roughly halved. What it costs sits on the other side of the same table. 540Hz already asks for a modern high-end GPU, and 1000Hz moves that ask up to a flagship GPU paired with a top-tier CPU, not one or the other.

Feature540Hz1000Hz
Persistence (hold time)~1.85ms1.0ms
Hardware demandHigh (modern high-end GPUs)Extreme (flagship GPUs + top-tier CPUs)
Perceptual gainSignificant over 240HzSubtle; targets analog smoothness
Typical use caseCompetitive ranked / semi-proProfessional esports / tech enthusiasts

The other half of KTC’s table isn’t a measurement, it’s a judgement, and it’s the more useful half. 540Hz over 240Hz was a real, significant perceptual gain. 1000Hz over 540Hz is subtle, chasing what KTC calls analog smoothness rather than a step you’d swear you felt. That split in magnitude is why the two sit with different buyers: 540Hz for competitive ranked and semi-pro play, 1000Hz for pro esports and the enthusiasts chasing the last percent.

The reason the gain keeps shrinking is that the whole ladder runs logarithmic, not linear. KTC’s position on where that leaves 1000Hz is blunt: the jump from 60Hz to 120Hz is more noticeable on its own than the entire span from 240Hz to 1000Hz combined. Read that against the marketing and 1000Hz sits at the small end of the ladder, not the big one.

Decision relevance by refresh-rate step (KTC)

60→120 Hz
5 Decision relevance
120→240 Hz
4 Decision relevance
240→1000 Hz
2 Decision relevance
Phantom-array reduction
3 Decision relevance

One artifact 540Hz hasn’t put away is phantom array stepping, where a fast object tracked against a high-contrast background shows up as discrete steps instead of a smooth blur. KTC scores 1000Hz’s fix for that at 3.0 on decision relevance, and reckons it works better on screens above 27 inches, where the gap between steps is physically wider. The 25G590B-B is 24.5 inches, which is the size range where that particular fix matters least.

None of this is about reacting faster. What 1000Hz buys, by KTC’s account, is less visual noise on screen and less cognitive load on whoever’s tracking a target across it for hours at a stretch. That’s a stamina argument, not a reflex one, and it’s a harder thing to put a benchmark number on.

Not everyone agrees the ceiling sits where KTC puts it. One commenter draws the line much lower, at 180 to 240Hz, and says anything past that needs equipment most people don’t own to even register.

Anything past 180/240 hertz is unrecognizable without a slow motion camera

Author’s Note
Strip away the marketing and the trade is this: hold time drops from about 1.85ms to 1.0ms, and the machine behind the panel has to go from a high-end GPU to a flagship GPU plus a top-tier CPU to hold it. What you get back for that is subtle, not obvious. Whether it’s worth building around comes down to one question: is lower visual noise across hours of play the thing you’re actually buying, because that’s the whole case here, not a faster trigger finger.

1000Hz LCD Against 480-540Hz OLED

Refresh rate and pixel response are not the same number, and KTC’s comparison rests on that gap. A 480-540Hz OLED runs at roughly half the 25G590B-B’s refresh rate, yet KTC says it often shows cleaner motion in actual play, because an OLED pixel changes state close to instantly while an LCD pixel has to physically shift. LG can push 1000 refreshes a second all it wants; if the pixel underneath is still catching up between them, the extra refreshes are showing the same stale image twice.

LG picked IPS for this panel to get vibrant, accurate colour, and quotes 1ms GTG on the spec sheet. KTC’s objection isn’t that the number is wrong, it’s that 1ms is an average, and no IPS panel on the market clears every grey-to-grey transition inside a millisecond. At 1000Hz, a millisecond is the entire frame. Any transition that runs long doesn’t just look slightly soft, it eats the whole budget the refresh rate was supposed to buy back.

LG UltraGear 25G590B-B480-540Hz OLED
Panel typeIPSOLED
Response time1ms GTGNear-instant pixel response
ColourUp to 99% sRGBPerfect blacks and contrast
Refresh rate1000Hz native, 1100Hz overclocked480-540Hz 
Price$999.99Not stated

Screen size changes the math too. KTC says the stroboscopic stepping that ultra-high refresh rates exist to smooth over shows up most on 27 to 32-inch screens, where the eye has more distance to track motion across, and matters least on 24-inch panels, where that distance barely exists. LG has landed the 25G590B-B right at 25 inches, closer to the size where the whole feature has the least to prove.

KTC’s Own Buying Advice

KTC’s own advice to anyone on 240Hz or 360Hz today is to move to a 540Hz panel or a good OLED next, not to jump straight to 1000Hz. KTC calls that the better balance of cost and performance, and it’s worth noting KTC builds and sells high-refresh monitors itself, which makes a recommendation to skip the top of its own category harder to wave off.

Living With a Single-Purpose Panel

The trade LG is asking for at $999.99 already has owners talking about it in public, just on a different brand. One Zowie owner on Reddit lays out the exact exchange: best-in-class motion clarity, at the cost of 1440p resolution and the perfect blacks an OLED would give you, with lower resolution also meaning distant enemies are harder to spot.

Zowie will most likely give you the best motion clarity BUT you are missing 1440p, more pixels means its easier to see enemies across larger distances, you are missing oleds perfect blacks and contrast for warching stuff or getting immersed into singleplayer games

A second owner took that trade further and then reversed it. They bought a Zowie XL2566x+, rate it among the best monitors out there for CS2 motion blur specifically, and returned it anyway, because it was poor in non-competitive games and even in YouTube. They replaced it with a Samsung G60SF, an OLED, and say the motion blur is very similar.

Just returned XL2566x+, it is one of the best monitors for cs2 (motion blur) but it sucks in every other non competitive game, even in YouTube, so went for Samsung G60SF and it is absoute beast, motion blur is very similar

Author’s Note
Put KTC’s numbers next to the owner accounts and they point the same way. KTC says an OLED at 480-540Hz can beat a 1000Hz LCD on motion in play, and two people who already own single-purpose esports panels describe exactly that gap showing up the moment they open anything other than a competitive shooter. $999.99 for a 1080p panel only makes sense if competitive play is the only thing this screen will ever be asked to do.

The Monitors That Hit 1000Hz First

Four figures on a spec sheet isn’t the same claim twice, and LG knows it. The 25G590B isn’t the first monitor to post a 1000Hz number; it’s the first to post that number at the resolution the panel actually runs. Every earlier claimant got there by cutting the picture down first, which is exactly the qualifier LG built its marketing around.

Acer showed its version at CES earlier this year. The Predator XB273U F6 is a 27-inch 1440p IPS panel that runs natively at 500Hz, and it only touches 1000Hz through Dynamic Frequency and Resolution mode, which drops the picture to 1,280 x 720 to get there. Take the mode away and the monitor is a 500Hz display, not a 1000Hz one.

HKC ran the same play a year earlier with the AntGamer ANT275PQ MAX, a fast TN panel that’s native at 1440p and only reaches its headline number at 720p. That number is 1,080Hz, higher than either LG or Acer’s figure, but it’s built on the same trade: give up most of the resolution and the refresh rate climbs past what the full panel could ever hold.

MonitorPanelNative resolutionNative refreshPeak refreshResolution at peak
LG UltraGear 25G590BIPS1920×10801000Hz1100Hz (overclocked)1920×1080
Acer Predator XB273U F6IPS1440p500Hz1000Hz1,280 x 720
HKC AntGamer ANT275PQ MAXTN1440p—1,080Hz720p

‘World’s first’ isn’t even settled between LG and its rivals. Philips is making the identical claim for the ENVIA 27M25500XD, a fact TweakTown flagged directly, which is why LG’s own wording never just says first — it says native, and it says 1080p, stacking qualifiers until the claim only fits one monitor.

None of this is a shortcut manufacturers chose for effect. Uncompressed 4K at 1000Hz simply doesn’t fit inside what DisplayPort 2.1 can carry, so every maker chasing four figures has landed on the same workaround: a dual-mode design that drops resolution, and often colour depth along with it, the moment you flip into the fast setting. Lower resolution means less data, and less data is what keeps the signal inside the standard’s limits.

KTC sells the trade-off directly in its own range. The H27P6, a 27-inch 90W gaming monitor, toggles between 4K at 160Hz and a stripped-down mode at 320Hz, and you pick one or the other before you sit down to play, not both at once.

None of this has stopped people from looking past the current crop toward the next release. In the same threads discussing the 25G590B, readers are already pointing at a 24-inch ASUS panel expected later this year, one more entry in a race that hasn’t slowed down long enough for any of these monitors to settle in.

Wait for asus 720hz 24in coming out later this year for the Shanghai major.

Author’s Note
Strip the marketing away and the number on the box was never the real distinction between these monitors. Acer and HKC both get to four figures the same way, by dropping to 720p the instant you want the speed, which means the moment you’re playing fast enough to need it, you’re also reading text and tracking targets on a quarter of the pixels you started with. LG’s panel holds 1920×1080 the whole way up to 1000Hz, no mode switch, no resolution handed back at the exact moment it matters most. That’s the entire advantage on offer here, and it’s real, even with two other companies making the same headline claim on their own boxes.

The Money Against the Proof

TweakTown lists the 25G590B-B at $999.99, and what that buys is a 25-inch panel running 1920×1080, nothing more on size or resolution than a monitor a third the price would give you. Set against that number is the entire body of independent testing anyone outside LG can currently point to: one forum poster’s pursuit shot, posted once, in one thread. That’s not an accusation, it’s just where things stand a month before shipping.

Pursuit camera photograph of the LG UltraGear 25G590B-B taken at 2000 pixels per second with a 1/320 shutter speed, posted to a Blur Busters forum thread
One pursuit shot, 2000 px/s at 1/320 shutter, is the whole of the public motion testing available on this monitor so far.

KTC, a rival panel maker with reason to want the category to look good, still sets the bar for this monitor at 800 to 1000 FPS in whatever game you actually play. Below that line, KTC’s own position is that 1000Hz is a specialised esports instrument rather than a monitor most people should be shopping for.

  • General gamer playing a mix of AAA titles and shooters: KTC points you at 144Hz-240Hz, not 1000Hz
  • Mixed play budget: KTC says spend it on a stronger GPU rather than the panel
  • Ranked competitive players: KTC says cut system latency first, before chasing refresh rate
  • Only the player already holding 800-1000 FPS in their main game gets told to buy 

What 1000Hz Doesn’t Do

1000Hz will not improve your K/D ratio. The advantage on offer is visual ergonomics, less noise on the screen while you’re tracking a target, not a faster trigger finger. Anybody buying this expecting a straight line to more kills has read the spec sheet and missed the point of it.

This is the same math PC builders already run when they pick a resolution against what their GPU can actually hold, just moved up to a refresh rate instead of a pixel count. Somebody working through that exact tradeoff for a different panel put it plainly:

I wouldnt go for 4k on a 4070, QHD would give you a better balance between picture quality and frames to actually get a use out of the 200+Hz.

Author’s Note
Add it up and nothing here says the 25G590B-B is a bad monitor. It says the number of people it’s actually for is small, and that even confirming it’s good for them hasn’t happened yet: a thousand dollars for a 25-inch 1080p screen, one forum photograph standing in for all independent testing, and a rival’s own guidance that routes the general gamer to 144Hz-240Hz instead. If you’re not already holding 800-1000 FPS in your main game, this isn’t a monitor to plan around, it’s a spec sheet to watch until the reviews that matter show up.
Final Verdict
Buy the LG UltraGear 25G590B-B if you already hold 800 to 1000 FPS in the game you actually play, full stop; that’s KTC’s own bar, set by a company that sells competing panels and has no reason to inflate it. Counter-Strike 2 clears that bar today, most of the library kyube tested does not, and Overwatch never will regardless of what GPU sits in the case. If your answer to that one question is no, this $999.99 monitor isn’t a purchase to make now, it’s a spec sheet to watch until an independent lab publishes the pursuit-camera test, the VRR-off comparison, and the overdrive numbers at frame rates well below 1000 that nobody has run yet. The moment that happens, this verdict is worth revisiting; until it does, the pick for anyone outside pure competitive shooters is a 540Hz panel or a 480-540Hz OLED, exactly where KTC already points them.

Frequently Asked Questions

Is the LG 25G590B actually 1000Hz or is it a trick?
It’s genuinely native: the panel runs the full 1920×1080 resolution at 1000Hz, unlike Acer’s Predator XB273U F6 and HKC’s AntGamer ANT275PQ MAX, which only reach four figures by dropping to 720p first.
What GPU do I need for 1000Hz on this monitor?
A Blackwell-generation Nvidia card or an RDNA3/RDNA4 AMD card, since those are the ones with a DisplayPort 2.1 output running UHBR 20, the only connection on the monitor that reaches 1000Hz. TweakTown puts the realistic bar at a Ryzen 7 9800X3D-class CPU paired with an RTX 5080 or RTX 5090.
Can any game actually hit 1000 FPS?
Barely any. Of the roughly 16,000 games kyube checked, only about 400 clear 500FPS, and Counter-Strike 2 is the one title named as capable of reaching 1000 FPS on its own; Overwatch, by contrast, is hard-capped at 600 FPS in its code and can never fill the rest of the range.
Is 1000Hz worth it over a 540Hz monitor?
KTC’s numbers say the gain is small and specific: hold time drops from about 1.85ms to 1.0ms, but KTC frames the whole jump from 240Hz to 1000Hz as less noticeable than 60Hz to 120Hz alone, and it costs a flagship GPU plus a top-tier CPU instead of just a high-end GPU.
Should I get this or an OLED gaming monitor instead?
For anything besides competitive shooters, KTC says a 480-540Hz OLED often shows cleaner motion than this 1000Hz LCD, and two Zowie owners on Reddit describe living that exact trade-off before one of them switched to an OLED for everyday use.
Wahde Jansen
Wahde Jansen

Systems, Thermals & Display EditorWahde is the one friends text before they buy a cooler. His interest starts where the marketing stops: what a VRM does at hour three, what 242W on air actually holds, what a dual-mode panel gives up to hit the refresh rate on the box. He'd take a quiet build that survives five years over a loud one that wins a chart.Covers: Cooling & Power Gaming Monitors Processors

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